glmark2
Wow, das muss man gesehen haben...
Mit dem plugin kann man das auch aus enigma2 heraus starten.
Es gibt dann keine Benchmark Ergebnisse.
Die EXIT Taste funktioniert dann nicht, es muss durchlaufen.
Man muss beide Pakete Installieren.
Ergebnisse:
Code
[20:19 root@dm900 toolchain] > glmark2-es2-dreambox
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: VideoCore V HW (V3D-530)
GL_VERSION: OpenGL ES 3.1
=======================================================
[build] use-vbo=false:^C
[20:21 root@dm900 toolchain] > glmark2-es2-dreambox
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: VideoCore V HW (V3D-530)
GL_VERSION: OpenGL ES 3.1
=======================================================
[build] use-vbo=false: FPS: 367 FrameTime: 2.725 ms
[build] use-vbo=true: FPS: 1754 FrameTime: 0.570 ms
[texture] texture-filter=nearest: FPS: 963 FrameTime: 1.038 ms
[texture] texture-filter=linear: FPS: 913 FrameTime: 1.095 ms
[texture] texture-filter=mipmap: FPS: 876 FrameTime: 1.142 ms
[shading] shading=gouraud: FPS: 1365 FrameTime: 0.733 ms
[shading] shading=blinn-phong-inf: FPS: 1259 FrameTime: 0.794 ms
[shading] shading=phong: FPS: 984 FrameTime: 1.016 ms
[shading] shading=cel: FPS: 894 FrameTime: 1.119 ms
[bump] bump-render=high-poly: FPS: 649 FrameTime: 1.541 ms
[bump] bump-render=normals: FPS: 1417 FrameTime: 0.706 ms
[bump] bump-render=height: FPS: 1053 FrameTime: 0.950 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 322 FrameTime: 3.106 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 155 FrameTime: 6.452 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1653 FrameTime: 0.605 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 102 FrameTime: 9.804 ms
[desktop] effect=shadow:windows=4: FPS: 392 FrameTime: 2.551 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 18 FrameTime: 55.556 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 18 FrameTime: 55.556 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 18 FrameTime: 55.556 ms
[ideas] speed=duration: FPS: 284 FrameTime: 3.521 ms
[jellyfish] <default>: FPS: 462 FrameTime: 2.165 ms
[terrain] <default>: FPS: 26 FrameTime: 38.462 ms
[shadow] <default>: Unsupported
[refract] <default>: Unsupported
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1854 FrameTime: 0.539 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 900 FrameTime: 1.111 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1794 FrameTime: 0.557 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1369 FrameTime: 0.730 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 869 FrameTime: 1.151 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1286 FrameTime: 0.778 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1285 FrameTime: 0.778 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 462 FrameTime: 2.165 ms
=======================================================
glmark2 Score: 831
=======================================================
Alles anzeigen
http://www.binarytides.com/glmark-linux-gpu-performance/
gruß pclin